Social+Networking


 * SN is ** a method to ** store **, ** search **, and ** manage ** ** bookmarks ** ** of web pages **.

It is typically done with ** metadata ** in the form of ** tags ** that ** collectively ** and ** collaboratevily ** become a [|folksonomy].

These links can be saved as: and organized:
 * A folksonomy is ** the process by which ** many ** users ** add ** metadata in the form of ** keywords ** to shared content.
 * **Public **
 * **Private **
 * **Restricted **
 * **Chronologically **
 * **By cathegory or tags **
 * **Via SE **



media type="custom" key="4350869" align="left"

SOCNETS 4 BIZ:

media type="custom" key="4393309" align="right"

=**__SOCIAL BOOKMARKING__**=

At present, most ** social bookmark **services feature a ** combination ** of SE ** folders ** and informal ** tags **, enabling to ** view ** bookmarks ** associated ** with a ** chosen ** tag, and ** include ** information about the ** number of users ** who have bookmarked them, ** drawing inferences ** from the relationship of tags to create ** clusters of tags ** or ** bookmarks **. SN has encouraged new ways to communicate and share information through the use of ** proprietary encapsulated services **.
 * A bookmark is ** a cluster of tags included as a ** social service **.
 * Social bookmarking ** triggered ** social networking services ** focused on building ** online communities ** of people who ** share ** interests. They provide a variety of ways for users to ** interact **, such as ** e-mail ** and ** instant messaging services **.

SN includes:
· ** Category ** divisions (an ** ontology **) · ** Means ** to connect with friends (user’s ** profile **) · A ** recommendation system ** linked to ** trust **. Popular methods now combine many of these, like several social networks in Asian markets such as India, China, Japan and Korea have reached not only a high usage but also a high level of profitability. Services such as QQ (China), Mixi (Japan), Cyworld (Korea) or the mobile-focused service Mobile Game Town by the company DeNA in Japan (which has over 10 million users) are all profitable, setting them apart from their western counterparts.

1 MOST POPULAR SOCNETS

 * (USA) || (ASIA) ||
 * MySpace

|| [|Friendster]

||
 * Facebook

|| [|Multiply]

||
 * Twitter

|| [|Orkut]

|| || [|Wretch]

|| || [|Xiaonei]

|| || [|Cyworld]

||

a. [|Blogger] b. [|Telligent Community] c. [|IBM Lotus Connections] d. [|Roller Weblogger] e. [|Tumblr] f. [|Typepad] g. [|Wordpress] h. [|Xanga] a. [|Diigo] b. [|Evernote] c. [|Google Notebook] a. [|IBM Lotus Sametime] b. [|Meebo] c. [|Pidgin] a. [|phpBB] a. [|blip.tv] b. [|Dailymotion] c. [|Flickr] d. [|Ipernity] e. [|Metacafe] f. [|OneWorldTV] g. [|Putfile] h. [|SmugMug] i. [|Vimeo] j. [|YouTube] k. [|Zooomr] a. [|eHarmony.com] b. [|Facebook] c. [|Gaydar] d. [|Match.com] e. [|Matchmaker.com] f. [|OkCupid] g. [|Orkut] h. [|Passado] i. [|Plentyoffish.com] j. [|Yahoo! Personals] a. [|Balatarin] b. [|BookmarkSync] c. [|CiteULike] d. [|Connotea] e. [|Delicious] f. [|Digg] g. [|Diigo] h. [|Faves] i. [|GiveALink.org] j. [|IBM Lotus Connections] k. [|IndoFeed] l. [|Jumper 2.0 Enterprise] m. [|Linkwad] n. [|Ma.gnolia] o. [|My Web] p. [|Mister Wong] q. [|Mixx] r. [|MSDN] s. [|Newsvine] t. [|oneview] u. [|Propeller.com] v. [|Reddit] w. [|Simpy] x. [|SiteBar] y. [|StumbleUpon] z. [|TechNet] aa. [|Twine] [|[1]] bb. [|Windows Live Favorites] cc. [|Yattle] a. [|Goodreads] b. [|Librarything] c. [|Shelfari] a. [|BibSonomy] b. [|bibster] c. [|CiteULike] d. [|Connotea] e. [|Jumper 2.0 Enterprise] f. [|refbase] g. [|Mendeley] a. [|Knowledge iN] b. [|Yahoo Answers] a. [|Active Worlds] b. [|Galaxiki] c. [|Google Lively] (now defunct) d. [|Kaneva] e. [|Moove] f. [|Second Life] g. [|There]
 * __Social Software__**
 * 1) [|Blogs]
 * 2) [|Clipping]
 * 3) [|Instant messaging]
 * 4) [|Internet forums]
 * 5) [|Internet Relay Chat (IRC)]
 * 6) [|eLearning]
 * 7) [|Massively multiplayer online games]
 * 8) [|Media sharing]
 * 9) [|Media cataloging]
 * 10) [|Personals]
 * 11) [|Social bookmarking]
 * 12) [|Social cataloging]
 * 13) [|Social citations]
 * 14) [|Social evolutionary computation]
 * 15) [|Social networks]
 * 16) [|Social search]
 * 17) [|Virtual worlds]
 * 18) [|Wikis]
 * 1.** **BLOGS**
 * 2.** **CLIPPING**
 * 3.** **INSTANT MESSAGING**
 * 4.** **INTERNET FORUMS**
 * 5.** **INTERNET RELAY CHAT (IRC)**
 * 6.** **E-LEARNING**
 * 7.** **MASSIVELY MULTIPLAYER ONLINE GAMES**
 * 8.** **MEDIA SHARING**
 * 9.** **MEDIA CATALOGING**
 * 10.** **PERSONALS**
 * 11.** **SOCIAL BOOKMARKING**
 * 12.** **SOCIAL CATALOGING**
 * 13.** **SOCIAL CITATIONS**
 * 14.** **SOCIAL EVOLUTIONARY COMPUTATION**
 * 15.** **SOCIAL NETWORKS**
 * 16.** **SOCIAL SEARCH**
 * 17.** **VIRTUAL WORLDS**
 * 18.** **WIKIS**

=**SN in business**=

SN began to flourish as a component of ** business internet strategy ** at around ** March 2005 ** when ** Yahoo ** launched ** Yahoo! 360°. **
 * Business Social Networking ** (** BSN **) began when ** enterprise bookmarking **was first used as a method of ** tagging ** and ** linking ** any information using an ** expanded ** set of tags to ** capture ** ** knowledge about data **.
 * BSN **** collects and indexes **these ** tags ** in a web-infrastructure server residing ** behind ** the firewall. Users can share ** knowledge tags ** with ** specified ** people or groups, shared ** only inside ** specific networks, typically within an ** organization **.


 * What is the difference between SN and BSN?**

The main difference between social and enterprise bookmarking is that they contain ** specific knowledge ** and ** information ** that organizations consider ** proprietary ** and are ** not shared ** on the public Internet. In spite of this, several BSN are beginning to tap into the ** power of the social networking ** model for ** social good **, since they have proved to be highly successful for ** connecting otherwise fragmented industries ** and ** small organizations ** without the resources to reach a broader audience with interested and passionate users. Users ** also benefit ** by interacting with a ** like-minded community ** and finding a channel for their energy and giving. Some examples include: 1. __ SixDegrees.org __ 2. __ TakingITGlobal __ 3. __ SmallWorks.org __ 4. __ G21.com __ 5. __ BabelUp __ 6. __ Care2 __ 7. __ Change.org __ 8. __ Gather.org __ 9. __ Idealist.org __ 10. __ WiserEarth __ 11. __ OneWorldTV __ 12. __ OneClimate __ 13. __ TakePart.com __ 14. __ Network for Good __ 15. __ NonprofitLounge.com __
 * BSN ** ** expand ** ** tag metadata ** to provide ** additional information ** about the data that is applied to structured and semi-structured clusters ** collected ** in ** tag profiles **.


 * How can we evaluate social networking?**

Almost all SN have a ** set of features ** which are considered ** essential ** to ** qualify ** as a ** social networking service **, but mainly the ability to include "** Social Apps **" (applications) or "** Gadgets **" which can ** create ** ** 'viral' like online contact ** and ** spread ** of ** information **. = **__SOCIAL NET QUALIFICATIONS__** =
 * Ability to include ** applications ** to ** spread ingformation **.
 * Ability to set up and costumize a ** personal profile **.
 * Ability for members to ** comment **
 * Ability to ** block ** unwanted members.
 * ** Control ** on who sees what
 * Possibility to own, form, or be member of a ** group ** or community within the network
 * Possibility to have:

o ** Webpage **(bloglike) ** entries **. o ** Notes. ** o ** Picture albums. **

** **